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The Shattered Veil
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Devlog
Player House and New Interactions - Devlog
April 20, 2025
by
zDontTouch
Hi there! Things are coming together nicely in the last weeks. While working with physics and interactions with solid objects sometimes can be very challenging, it is very fun and excting to see every...
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Turning Lemons into a Lemonade - Developing the Spell Crafting Mechanic
February 23, 2025
by
zDontTouch
1
In this devlog I will not go for a deep philosophical discussion, I promise. This post actually is intended just to keep record of this part of the game development, because I think the situation (and...
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Rework Time
January 26, 2025
by
zDontTouch
So... I think it's rework time... I'll go right to the point, until these last days I was finding it hard to get motivation to work on this game. I know that this is something that everyone has to go...
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Tackling Animations Once and for All
December 13, 2024
by
zDontTouch
1
Analyzing the brief history in my game development journey, there is one aspect which is my criptonite - animations. The vast majority of people who speak on game development will tell that a game has...
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Making Fun Combat is Hard... - Devlog 1
November 13, 2024
by
zDontTouch
#Challenges
Making a game fun is hard... Yes, I am writing this a couple minutes after finishing the announcement post about this project... I have started multiple projects during these 2 years of game developme...
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The Shattered Veil - How I Made This Far
November 12, 2024
by
zDontTouch
#Announcement
So, I think this is an announcement post? I'm still getting the grasp of all this stuff... I believe presentations come first. I am a computer scientist from Brazil who works on a full-time job for th...
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