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The Shattered Veil
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Devlog
Turning Lemons into a Lemonade - Developing the Spell Crafting Mechanic
February 23, 2025
by
zDontTouch
1
In this devlog I will not go for a deep philosophical discussion, I promise. This post actually is intended just to keep record of this part of the game development, because I think the situation (and...
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Rework Time
January 26, 2025
by
zDontTouch
So... I think it's rework time... I'll go right to the point, until these last days I was finding it hard to get motivation to work on this game. I know that this is something that everyone has to go...
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Tackling Animations Once and for All
December 13, 2024
by
zDontTouch
1
Analyzing the brief history in my game development journey, there is one aspect which is my criptonite - animations. The vast majority of people who speak on game development will tell that a game has...
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Making Fun Combat is Hard... - Devlog 1
November 13, 2024
by
zDontTouch
#Challenges
Making a game fun is hard... Yes, I am writing this a couple minutes after finishing the announcement post about this project... I have started multiple projects during these 2 years of game developme...
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The Shattered Veil - How I Made This Far
November 12, 2024
by
zDontTouch
#Announcement
So, I think this is an announcement post? I'm still getting the grasp of all this stuff... I believe presentations come first. I am a computer scientist from Brazil who works on a full-time job for th...
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